The opportunity of giving Spore better graphics is finally here! With the 2.1.0 update, SporeModderFX allows you to create new shaders! https://i.gyazo.com/c832579ed76b888ded7f6e0ce2f47754.mp4 This tutorial will be a brief example of how shaders are used. You can find more detailed information in the GitHub documentation. Before getting started, there's some general concepts you need to know:... Continue Reading →
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Modding Tutorial: Generating perfect part thumbnails
This small tutorial is for those modders that are developing custom parts into the game. The objetive of this guide will be creating thumbnails for your part icons that follow the Spore look and feel perfectly, like this: https://i.gyazo.com/1207e56dd6cb87ee110e06f56ef8f5a2.mp4 For this tutorial, you will need to download and install the latest version of the ModCreatorKit.... Continue Reading →
ModAPI Tutorial: Classes, Simulator, Event listeners, Schedules and Update scripts
Before starting with this, please read the previous tutorial. Also, you are expected to have a minimum knowledge of how C++ classes and functions work. This utorial requires the ModAPI SDK, version 2.3.1 or higher. In this tutorial we will cover more advanced topics, useful things that give more flexibility to your mod projects: how... Continue Reading →
ModAPI Tutorial: Installation and basic mod
This tutorial will teach you how to: Install the ModAPI Development Kit. Create a basic mod. Be warned though, this tutorial requires some minimum understanding of C++. Basically, knowing what methods, variables, classes and includes are. Installing the Development Kit Pre-requisites You need a few programs in order to use the ModAPI Development Kit. These... Continue Reading →
ModAPI Development Kit 2.1.0 Update
The development kit has been updated. The version 2.1.0 of the Spore ModAPI includes: Item templates. Now you have some item templates in Visual Studio that allow you to easily create certain types of objects ready to be programmed. The templates are under the Spore ModAPI category, when you click Add new item: Additionally, the... Continue Reading →