Tutorial: Creating custom shaders for Spore

The opportunity of giving Spore better graphics is finally here! With the 2.1.0 update, SporeModderFX allows you to create new shaders! https://i.gyazo.com/c832579ed76b888ded7f6e0ce2f47754.mp4 This tutorial will be a brief example of how shaders are used. You can find more detailed information in the GitHub documentation. Before getting started, there's some general concepts you need to know:... Continue Reading →

Modding Tutorial: Generating perfect part thumbnails

This small tutorial is for those modders that are developing custom parts into the game. The objetive of this guide will be creating thumbnails for your part icons that follow the Spore look and feel perfectly, like this: https://i.gyazo.com/1207e56dd6cb87ee110e06f56ef8f5a2.mp4 For this tutorial, you will need to download and install the latest version of the ModCreatorKit.... Continue Reading →

ModAPI Development Kit 2.1.0 Update

The development kit has been updated. The version 2.1.0 of the Spore ModAPI includes: Item templates. Now you have some item templates in Visual Studio that allow you to easily create certain types of objects ready to be programmed. The templates are under the Spore ModAPI category, when you click Add new item: Additionally, the... Continue Reading →

So….. what’s next?

After a lot of work, I've finally released what has been my biggest project so far, the Spore ModAPI. I had been wanting to release it for a while, but now it's done... what's next? As you might have seen, this website is mostly about two things: Mods and Modding Tools. I rarely create mods,... Continue Reading →

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